Shame I really couldn 't play it- so I am glad they had success with LoG ! Deserves it!. (or turn based, too, since some M&M shows soon?) What LoG did, was showing that the game concept of dm, real time, tick based clock move in "first person perspective" is still very valid stuff See: my masters of Fantasy post in cool stuff you found on the net TSR being successful, DM got on that ship. The whole block approach with tick timers.ĭM had creatures that come from the D&D world. Most of the puzzles were borrowed from dm, but you can´t blame them for that, because it is probably the nature of Spellcasting with runes is great and very cool end game perspective with DM´s skill approach(each champion can master everything, no restriction to class) There are different speeds at which you can navigate the dungeon(load, boots of speed, dex?) Food impacts the game more than a single ressource. In this regard, just for die hard comparison, I don´t want to say LoG is bad or anything:ĭM has stamina, slow attacks and quick attacks. ok, you got right click, a bit better, still too dull for me. One click attacks were a bit dull back in EotB, too. Graphically, more precisely the 3D stuff of that game was what has been needed for what will possiblyĮven become a revival of games like that: i.e.look at new Might&Magicįor what it is worth, I don´t see how combat in LoG will be remembered as epic. So yet I have watched some videos, and found the spore cloud effect quite nice. I did not got around to playing LoG, sorry.
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